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The Video Games Portal

A video game or computer game is an electronic game that involves interaction with a user interface or input device (such as a joystick, controller, keyboard, or motion sensing device) to generate visual feedback from a display device, most commonly shown in a video format on a television set, computer monitor, flat-panel display or touchscreen on handheld devices, or a virtual reality headset. Most modern video games are audiovisual, with audio complement delivered through speakers or headphones, and sometimes also with other types of sensory feedback (e.g., haptic technology that provides tactile sensations). Some video games also allow microphone and webcam inputs for in-game chatting and livestreaming.

Video games are typically categorized according to their hardware platform, which traditionally includes arcade video games, console games, and computer games (which includes LAN games, online games, and browser games). More recently, the video game industry has expanded onto mobile gaming through mobile devices (such as smartphones and tablet computers), virtual and augmented reality systems, and remote cloud gaming. Video games are also classified into a wide range of genres based on their style of gameplay and target audience. (Full article...)

  Featured articles represent some of the best content on the English Wikipedia.

  • Image 7 Sinistar: Unleashed is a 1999 action space shooter video game for Microsoft Windows. It was designed by Marc Michalik and Walter Wright and developed at GameFX, a small studio composed of former members of Looking Glass Studios. Originally titled Out of the Void, development of the project began in 1997 and had no relationship with the Sinistar franchise. After licensing the franchise from Midway Games that year, GameFX shifted the focus of the game and developed it as a sequel to the original Sinistar, which was released by Williams in 1982. Like the previous installment, Sinistar: Unleashed focuses on the destruction of the Sinistar, a large bio-mechanical machine, powered by machines called the Sporg. To achieve this goal, the player has a variety of starships, power-ups and weapons. Unlike its predecessor, the game has full three-dimensional graphics and a wider control scheme. Sinistar: Unleashed features 29 levels, five of which are hidden; each level has a Sinistar. Sinistar: Unleashed received mixed reception when released. Critics lauded its audacity, as well as the addition of new features into the game. Several journalists felt that GameFX captured all the elements that represented a Sinistar game and stayed true to the franchise by feeling familiar to fans of the original game. However, critics faulted the boss designs and the repetitiveness of the gameplay. (Full article...)
    Sinistar: Unleashed is a 1999 action space shooter video game for Microsoft Windows. It was designed by Marc Michalik and Walter Wright and developed at GameFX, a small studio composed of former members of Looking Glass Studios. Originally titled Out of the Void, development of the project began in 1997 and had no relationship with the Sinistar franchise. After licensing the franchise from Midway Games that year, GameFX shifted the focus of the game and developed it as a sequel to the original Sinistar, which was released by Williams in 1982.

    Like the previous installment, Sinistar: Unleashed focuses on the destruction of the Sinistar, a large bio-mechanical machine, powered by machines called the Sporg. To achieve this goal, the player has a variety of starships, power-ups and weapons. Unlike its predecessor, the game has full three-dimensional graphics and a wider control scheme. Sinistar: Unleashed features 29 levels, five of which are hidden; each level has a Sinistar.

    Sinistar: Unleashed received mixed reception when released. Critics lauded its audacity, as well as the addition of new features into the game. Several journalists felt that GameFX captured all the elements that represented a Sinistar game and stayed true to the franchise by feeling familiar to fans of the original game. However, critics faulted the boss designs and the repetitiveness of the gameplay. (Full article...)
  • Image 8 Islanders (stylized in all uppercase) is a casual city-building game developed and published by German indie game studio Grizzly Games. It was initially released on Steam for Microsoft Windows on 4 April 2019, and support for macOS and Linux was added in June that year. A version for consoles was released for Nintendo Switch on 11 August 2021 and PlayStation 4 and Xbox One on 26 August 2021. This version was published by Coatsink, which announced it had acquired the franchise from Grizzly Games in May 2022. A version for the Meta Quest line of virtual reality headsets was released on 28 September 2023. A sequel, Islanders: New Shores, was announced in February 2025. In Islanders, players earn points by strategically placing buildings from their inventory onto a procedurally generated island. Earning points restocks the building inventory, eventually unlocking new types of buildings and the ability to move to a new island and continue the session. The session ends when no more points can be gained because no buildings are available or there is no space to place them. The overall goal of the game is to obtain the highest score possible in a single session. Islanders was developed over seven months while the members of Grizzly Games were completing degrees in video game design at HTW Berlin. The developers were inspired by a mutual love of city-building games, and chose to embrace simplicity in designing Islanders because of the limitations of working with a small team. Employing procedural generation of new islands enabled them to keep the game's mechanics simple while still providing the player enough variety to make the game engaging for repeat sessions. (Full article...)
    Islanders (stylized in all uppercase) is a casual city-building game developed and published by German indie game studio Grizzly Games. It was initially released on Steam for Microsoft Windows on 4 April 2019, and support for macOS and Linux was added in June that year. A version for consoles was released for Nintendo Switch on 11 August 2021 and PlayStation 4 and Xbox One on 26 August 2021. This version was published by Coatsink, which announced it had acquired the franchise from Grizzly Games in May 2022. A version for the Meta Quest line of virtual reality headsets was released on 28 September 2023. A sequel, Islanders: New Shores, was announced in February 2025.

    In Islanders, players earn points by strategically placing buildings from their inventory onto a procedurally generated island. Earning points restocks the building inventory, eventually unlocking new types of buildings and the ability to move to a new island and continue the session. The session ends when no more points can be gained because no buildings are available or there is no space to place them. The overall goal of the game is to obtain the highest score possible in a single session.

    Islanders was developed over seven months while the members of Grizzly Games were completing degrees in video game design at HTW Berlin. The developers were inspired by a mutual love of city-building games, and chose to embrace simplicity in designing Islanders because of the limitations of working with a small team. Employing procedural generation of new islands enabled them to keep the game's mechanics simple while still providing the player enough variety to make the game engaging for repeat sessions. (Full article...)
  • Image 9 Katamari Damacy (lit. 'Clump Spirit') is a 2004 action-puzzle video game developed and published by Namco for the PlayStation 2. The game's plot concerns a diminutive prince on a mission to rebuild stars, constellations, and the Moon, which were inadvertently destroyed by his father, the King of All Cosmos. This is achieved by rolling a magical, highly adhesive ball called a katamari around various locations, collecting increasingly larger objects, ranging from thumbtacks to human beings to mountains, until the ball has grown large enough to become a star. Katamari Damacy's story, settings and characters are highly stylized and surreal, often both celebrating and satirizing facets of Japanese culture. Designer Keita Takahashi struggled to pitch the game to Namco's superiors, eventually seeking student aid from the Namco Digital Hollywood Game Laboratory to develop the project for less than US$1 million. As director, Takahashi emphasized concepts of novelty, ease of understanding, and enjoyment. Katamari Damacy received positive reception, becoming a surprise hit and winning several awards. Its success led to the creation of the greater Katamari franchise, and inspired numerous subsequent games imitating its quirky, colorful charm. Some critics have hailed it as a cult classic and one of the greatest video games of all time, praising its gameplay, replay value, humor, originality, and Shibuya-kei soundtrack. A high-definition remaster of the game, Katamari Damacy Reroll was released by Namco's successor Bandai Namco Entertainment for Windows and Nintendo Switch in December 2018, PlayStation 4 and Xbox One in November 2020, and Google Stadia in September 2021. (Full article...)
    Katamari Damacy (lit.'Clump Spirit') is a 2004 action-puzzle video game developed and published by Namco for the PlayStation 2. The game's plot concerns a diminutive prince on a mission to rebuild stars, constellations, and the Moon, which were inadvertently destroyed by his father, the King of All Cosmos. This is achieved by rolling a magical, highly adhesive ball called a katamari around various locations, collecting increasingly larger objects, ranging from thumbtacks to human beings to mountains, until the ball has grown large enough to become a star. Katamari Damacy's story, settings and characters are highly stylized and surreal, often both celebrating and satirizing facets of Japanese culture.

    Designer Keita Takahashi struggled to pitch the game to Namco's superiors, eventually seeking student aid from the Namco Digital Hollywood Game Laboratory to develop the project for less than US$1 million. As director, Takahashi emphasized concepts of novelty, ease of understanding, and enjoyment.

    Katamari Damacy received positive reception, becoming a surprise hit and winning several awards. Its success led to the creation of the greater Katamari franchise, and inspired numerous subsequent games imitating its quirky, colorful charm. Some critics have hailed it as a cult classic and one of the greatest video games of all time, praising its gameplay, replay value, humor, originality, and Shibuya-kei soundtrack. A high-definition remaster of the game, Katamari Damacy Reroll was released by Namco's successor Bandai Namco Entertainment for Windows and Nintendo Switch in December 2018, PlayStation 4 and Xbox One in November 2020, and Google Stadia in September 2021. (Full article...)
  • Image 10 Kingdom Hearts II is a 2005 action role-playing game developed and published by Square Enix in collaboration with Buena Vista Games for the PlayStation 2 video game console. The game is a sequel to Kingdom Hearts, and like the original game, combines characters and settings from Disney films with those of Square Enix's Final Fantasy series. An expanded re-release of the game featuring new and additional content, Kingdom Hearts II Final Mix, was released exclusively in Japan in March 2007. The Final Mix version of the game was later remastered in high definition and released globally as part of the Kingdom Hearts HD 2.5 Remix collection for the PlayStation 3, PlayStation 4, Xbox One, Windows, and Nintendo Switch. Kingdom Hearts II is the third game in the Kingdom Hearts series, and takes place one year after the events of Kingdom Hearts: Chain of Memories. Sora, the protagonist of the first two games, returns to search for his lost friends while battling the sinister Organization XIII, a group of antagonists previously introduced in Chain of Memories. Like previous games, Kingdom Hearts II features a large cast of characters from Disney and Square Enix properties. Concepts for Kingdom Hearts II began during the end of development of Kingdom Hearts Final Mix, with the game entering full development in 2003 and being announced at Tokyo Game Show 2003. Most of the first game's development team returned, including director Tetsuya Nomura, with the game being developed concurrently with Chain of Memories. In developing Kingdom Hearts II, the development team sought to address user feedback from the first game, give the player more freedom and options in combat and present a deeper and more mature plot. (Full article...)
    Kingdom Hearts II is a 2005 action role-playing game developed and published by Square Enix in collaboration with Buena Vista Games for the PlayStation 2 video game console. The game is a sequel to Kingdom Hearts, and like the original game, combines characters and settings from Disney films with those of Square Enix's Final Fantasy series. An expanded re-release of the game featuring new and additional content, Kingdom Hearts II Final Mix, was released exclusively in Japan in March 2007. The Final Mix version of the game was later remastered in high definition and released globally as part of the Kingdom Hearts HD 2.5 Remix collection for the PlayStation 3, PlayStation 4, Xbox One, Windows, and Nintendo Switch.

    Kingdom Hearts II is the third game in the Kingdom Hearts series, and takes place one year after the events of Kingdom Hearts: Chain of Memories. Sora, the protagonist of the first two games, returns to search for his lost friends while battling the sinister Organization XIII, a group of antagonists previously introduced in Chain of Memories. Like previous games, Kingdom Hearts II features a large cast of characters from Disney and Square Enix properties.

    Concepts for Kingdom Hearts II began during the end of development of Kingdom Hearts Final Mix, with the game entering full development in 2003 and being announced at Tokyo Game Show 2003. Most of the first game's development team returned, including director Tetsuya Nomura, with the game being developed concurrently with Chain of Memories. In developing Kingdom Hearts II, the development team sought to address user feedback from the first game, give the player more freedom and options in combat and present a deeper and more mature plot. (Full article...)
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    Large piñata of Horstacio, constructed in Six Flags México by Microsoft to promote the Xbox 360 game Viva Piñata.
    April 4, 2025 – Tariffs in the second Trump administration
    Multiple companies, including Klarna, StubHub, Nintendo, and Professional Sports Authenticator, pause price-sensitive business actions in the U.S. to evaluate the impact of the recent tariff announcements. (The Wall Street Journal) (IGN) (The Verge)
    January 16, 2025 –
    Nintendo officially reveals the Nintendo Switch 2 video game console, the successor to the Nintendo Switch. (Nintendo)
    September 12, 2024 – 2023–2024 video game industry layoffs
    Microsoft announces that it will lay off 650 Microsoft Gaming employees as part of cuts to its workforce. (Variety)

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